
Welcome!
Appropriate
Levels of Access: An Empirical Study on the Availability of Computers in
Studio (2003)
Presented at the 2003 ACADIA Conference in Indianapolis
This paper discusses the results of a 10-week investigation that attempted to determine how student computer-use habits change in response to differing levels of access to computers.
Networks
and Architecture: Creation, Dissolution, and Evolution (1999)
Presented at the 1999 ACSA Technology Conference in Montreal
From the paper's introduction:
Networks have a number of effects on our perception of built space. In the form of a web-camera they can allow one to see a coffeepot in London, as a radio to listen to old Beatles songs, and as a television to watch our favorite sitcom – nearly simultaneously. ATM machines can augment or even replace the traditional halls of bank tellers. Intelligent spaces can monitor who passes through, adjusting their environment accordingly. As a profession concerned with creating those built spaces, the changes wrought by networks require our attention.
KSA Fabricated
Reality Quake Server
Consult this page to find out how to access the school's Quake server. Please
be aware, however, that this server is provided primarily for academic inquiry
- not simply for playing games. You may need to install custom maps and textures
to successfully connect to the server. For a list of what files to install
on your computer, please email me.
Guide to Quake
File Formats
This will be, when complete, a reference guide to all the file formats you
may encounter in assembling a Quake 3 environment. The guide currently covers
.arena, .pk3, and .tga files.
After much hemming and hawing, I've made a series of Quake maps available for download. To use, download the .Zip archive, extract the contents (usually a .pk3 file and some associated text files), and place the .pk3 file in your Quake/baseq3/ directory (usually this will be C:\Program Files\Quake III Arena\baseq3\ )
Landscape Architecture 361:
Support Computer Technologies (Spring
2005)
Support computer technologies critical in landscape architecture planning, design,
analysis, and presentation.
This course serves as an overview of Computer-Aided Design in both 2 and 3 dimensions, focusing primarily on Autodesk AutoCAD and auto*des*sys Form*Z.
Architcture
700: Independent Studies in Fabricated Reality
Co-taught with Stephen Turk, the students investigated the use of commercial
gaming engines in the study and presentation of architecture.
Virtual Ives Project
This was a project completed in 2001 to preserve the form of Ives Hall in anticipation
of its demolition in the summer of 2002. Representations were created using
traditional photography and text, as well as VRML, Quake, and an interactive
web environment.